Class VInputManager
Managing VInput deivces.
管理 VInput 裝置。
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
VInputManager
Namespace: Votanic.vIO.VInput
Assembly: Votanic.vIO.dll
Syntax
[AddComponentMenu("")]
public class VInputManager : MonoBehaviour
Fields
axesDeadZone
Default dead zone of axes.
軸群預設死區。
Declaration
[Tooltip("Default dead zone of axes.\n軸群預設死區。")]
public float axesDeadZone
Field Value
Type | Description |
---|---|
System.Single |
axesPressDetect
Default press detect value of axes.
軸群預設按下偵測值。
Declaration
[Tooltip("Default press detect value of axes.\n軸群預設按下偵測值。")]
public float axesPressDetect
Field Value
Type | Description |
---|---|
System.Single |
enableDirectInputMouse
Enable Direct Input Mouse on start. This may cause Unity original getting mouse axis value function always return 0.
在開始時啟用 Direct Input 滑鼠。這可能會導致 Unity 原生獲取滑鼠軸值功能永遠傳回 0。
Declaration
[Tooltip("Enable Direct Input Mouse on start. This may cause Unity original getting mouse axis value function always return 0.\n在開始時啟用 Direct Input 滑鼠。這可能會導致 Unity 原生獲取滑鼠軸值功能永遠傳回 0。")]
public bool enableDirectInputMouse
Field Value
Type | Description |
---|---|
System.Boolean |
holdingDuration
Default holding seconds of hold input type.
預設長按輸入類型的長按秒數。
Declaration
[Tooltip("Default holding seconds of hold input type.\n預設長按輸入類型的長按秒數。")]
public float holdingDuration
Field Value
Type | Description |
---|---|
System.Single |
Properties
Input
The handler of VInput.
VInput 處理器。
Declaration
public VInputHandler Input { get; }
Property Value
Type | Description |
---|---|
VInputHandler |