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Struct ControllerTransform

To calculate controller transformation.
用作計算控制器的變換。

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
Namespace: Votanic.vXR.vGear
Assembly: Votanic.vXR.dll
Syntax
[Serializable]
public struct ControllerTransform

Fields

movement

Relative position can move.
可移動的相對位置。

Declaration
[Tooltip("Relative position can move.\n可移動的相對位置。")]
public Vector3 movement
Field Value
Type Description
UnityEngine.Vector3

objectDirection

Check transform change base on object direction, else base on controller direction.
以物件方向或控制器方向判斷 Transform 變化。

Declaration
[Tooltip("Check transform change base on object direction, else base on controller direction.\n以物件方向或控制器方向判斷 Transform 變化。")]
public bool objectDirection
Field Value
Type Description
System.Boolean

rotation

Relative euler angles can rotate.
可旋轉的相對角度。

Declaration
[Tooltip("Relative euler angles can rotate.\n可旋轉的相對角度。")]
public Vector3 rotation
Field Value
Type Description
UnityEngine.Vector3
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