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Class PresetItem

Item data in inventory.
庫存的物品數據。

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
PresetItem
Namespace: Votanic.vXR.vGear.Inventory
Assembly: Votanic.vXR.dll
Syntax
[Serializable]
[CreateAssetMenu(fileName = "Inventory Preset Item", menuName = "VotanicXR/Inventory/Preset Item", order = 1)]
public class PresetItem : ScriptableObject

Fields

accessibility

Accessibility of the item.
物品的存取性。

Declaration
[Tooltip("Accessibility of the item..\n物品的存取性。")]
public Accessibility accessibility
Field Value
Type Description
Accessibility

buyingPrice

Currency for buying.
買入時的貨幣。

Declaration
[Tooltip("Currency for buying.\n買入時的貨幣。")]
public List<CurrencyAmount> buyingPrice
Field Value
Type Description
System.Collections.Generic.List<CurrencyAmount>

consumability

Consumability of the item.
物品的消耗性。

Declaration
[Tooltip("Consumability of the item..\n物品的消耗性。")]
public Consumability consumability
Field Value
Type Description
Consumability

identifier

Identifier for searching item.
用於搜尋物品的識別碼。

Declaration
[Tooltip("Identifier for searching item.\n用於搜尋物品的識別碼。")]
public string identifier
Field Value
Type Description
System.String

presetPosition

Preset grid position of the item.
物品存放的預設方格位置。

Declaration
[Tooltip("Preset grid position of the item..\n物品存放的預設方格位置。")]
public Vector2Int presetPosition
Field Value
Type Description
UnityEngine.Vector2Int

sellingPrice

Currency for selling.
賣出時的貨幣。

Declaration
[Tooltip("Currency for selling.\n賣出時的貨幣。")]
public List<CurrencyAmount> sellingPrice
Field Value
Type Description
System.Collections.Generic.List<CurrencyAmount>
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