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Class vGear_Interactables

vGear Interactables.
vGear 交互物。

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
vCast_Interactables
vGear_Interactables
vGear_UI
Inherited Members
vCast_Interactables.interactive
vCast_Interactables.setBuiltInLayer
vCast_Interactables.interactableChild
vCast_Interactables.interaction
vCast_Interactables.climbSetting
vCast_Interactables.grabSetting
vCast_Interactables.customDuration
vCast_Interactables.isGrabbed
vCast_Interactables.isPicked
vCast_Interactables.isSelected
vCast_Interactables.collisionInteractors
vCast_Interactables.grabbables
vCast_Interactables.Start()
vCast_Interactables.LateUpdate()
vCast_Interactables.SetParent(Transform, Vector3, Vector3)
vCast_Interactables.SetParent(Transform)
vCast_Interactables.SetGrabbables(Transform)
vCast_Interactables.Grab()
vCast_Interactables.Ungrab()
vCast_Interactables.Pick()
vCast_Interactables.Drop()
vCast_Interactables.OnDestroy()
Namespace: Votanic.vXR.vGear
Assembly: Votanic.vXR.dll
Syntax
[AddComponentMenu("")]
public class vGear_Interactables : vCast_Interactables

Fields

auxiliarySetting

Auxiliary setting of this interactables.
這個交互物的輔助物設定。

Declaration
[Tooltip("Auxiliary setting of this interactables.\n這個交互物的輔助物設定。")]
public AuxiliarySetting auxiliarySetting
Field Value
Type Description
AuxiliarySetting

colliderDetection

Collider Interactor Type object detection setting.
碰撞器類型的物件偵測設定。

Declaration
[Tooltip("Collider Interactor Type object detection setting.\n碰撞器類型的物件偵測設定。")]
public ObjectDetection colliderDetection
Field Value
Type Description
ObjectDetection

interactions

Additional interactions.
額外的互動方法。

Declaration
[Tooltip("Additional interactions.\n額外的互動方法。")]
public List<Interaction> interactions
Field Value
Type Description
System.Collections.Generic.List<Interaction>

networkCommands

Automatically add "Network=" to all interactions command if true.
當 true 時自動將所有互動的指令加入「Network=」字眼。

Declaration
[Header("[Additional Setting]")]
[Tooltip("Automatically add \"Network=\" to all interactions command.\n自動將所有互動的指令加入「Network=」字眼。")]
public bool networkCommands
Field Value
Type Description
System.Boolean

Methods

OnCollisionEnter(Collision)

Declaration
[Obfuscation(Exclude = true)]
public override void OnCollisionEnter(Collision collision)
Parameters
Type Name Description
UnityEngine.Collision collision
Overrides
vCast_Interactables.OnCollisionEnter(Collision)

OnCollisionExit(Collision)

Declaration
[Obfuscation(Exclude = true)]
public override void OnCollisionExit(Collision collision)
Parameters
Type Name Description
UnityEngine.Collision collision
Overrides
vCast_Interactables.OnCollisionExit(Collision)

OnTriggerEnter(Collider)

Declaration
[Obfuscation(Exclude = true)]
public override void OnTriggerEnter(Collider other)
Parameters
Type Name Description
UnityEngine.Collider other
Overrides
vCast_Interactables.OnTriggerEnter(Collider)

OnTriggerExit(Collider)

Declaration
[Obfuscation(Exclude = true)]
public override void OnTriggerExit(Collider other)
Parameters
Type Name Description
UnityEngine.Collider other
Overrides
vCast_Interactables.OnTriggerExit(Collider)
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