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Class vGear_User

vGear User in XR system .
XR 系統中的 vGear 使用者。

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
vCast_User
vGear_User
Inherited Members
vCast_User.enableRaising
vCast_User.enableSinking
vCast_User.startAsGround
vCast_User.touchWallSetting
vCast_User.unscaledDeltaTime
vCast_User.synchronizerSetting
vCast_User.navigatorSetting
vCast_User.transition
vCast_User.synchronizer
vCast_User.navigator
vCast_User.control
vCast_User.isTransforming
vCast_User.isPaused
vCast_User.walls
vCast_User.floor
vCast_User.EnableAssistSynchronizer(Boolean)
vCast_User.EnableAssistNavigator(Boolean)
vCast_User.position
vCast_User.eulerAngles
vCast_User.rotation
vCast_User.ParentToUser(Transform, Vector3, Vector3)
vCast_User.ParentToUser(Transform)
vCast_User.TransformPoint(Vector3)
vCast_User.TransformPoint(Single, Single, Single)
vCast_User.InverseTransformPoint(Vector3)
vCast_User.InverseTransformPoint(Single, Single, Single)
vCast_User.TransformDirection(Vector3)
vCast_User.TransformDirection(Single, Single, Single)
vCast_User.InverseTransformDirection(Vector3)
vCast_User.InverseTransformDirection(Single, Single, Single)
vCast_User.TransformVector(Vector3)
vCast_User.TransformVector(Single, Single, Single)
vCast_User.InverseTransformVector(Vector3)
vCast_User.InverseTransformVector(Single, Single, Single)
vCast_User.SetFadeColor(Color)
vCast_User.SetFadedDuration(Single)
vCast_User.SetFader(Color, Single, Single, Single, MotionParameter)
vCast_User.SetHeight(Single)
vCast_User.SetWidth(Single)
vCast_User.ResetHeight()
vCast_User.ResetWidth()
vCast_User.SetMoveSpeed(Single)
vCast_User.SetRotateSpeed(Single)
vCast_User.SetJumpHeight(Single)
vCast_User.SetAcceleration(Single)
vCast_User.ResetTransform()
vCast_User.Transform(Vector3, Vector3, Single, Single, Single, Single, MotionParameter, TransitionMethod, Boolean)
vCast_User.Transform(Transform, Single, Single, Single, Single, MotionParameter, TransitionMethod, Boolean)
vCast_User.Transform(Vector3, Vector3, TransitionMethod, Boolean)
vCast_User.Transform(Transform, TransitionMethod, Boolean)
vCast_User.Transform(Vector3, Vector3)
vCast_User.Transform(Transform)
vCast_User.Move(Vector3, Single, Single, Single, Single, MotionParameter, TransitionMethod, Boolean)
vCast_User.Move(Vector3, TransitionMethod, Boolean)
vCast_User.Move(Vector3)
vCast_User.Rotate(Single, Single, Single, Single, Single, MotionParameter, TransitionMethod, Boolean)
vCast_User.Rotate(Single, MotionParameter, TransitionMethod, Boolean)
vCast_User.Rotate(Single)
vCast_User.LookAt(Transform, Single, Single, Single, Single, MotionParameter, TransitionMethod, Boolean)
vCast_User.LookAt(Transform, MotionParameter, TransitionMethod, Boolean)
vCast_User.LookAt(Transform)
vCast_User.LookAt(Vector3, Single, Single, Single, Single, MotionParameter, TransitionMethod, Boolean)
vCast_User.LookAt(Vector3, MotionParameter, TransitionMethod, Boolean)
vCast_User.LookAt(Vector3)
vCast_User.PauseTransform()
vCast_User.UnPauseTransform()
Namespace: Votanic.vXR.vGear
Assembly: Votanic.vXR.dll
Syntax
[AddComponentMenu("")]
public class vGear_User : vCast_User

Fields

current

Current store point.
目前的儲存點。

Declaration
[Tooltip("Current store point.\n目前的儲存點。")]
public int current
Field Value
Type Description
System.Int32

maxStorePoint

Number of teleported points can be stored.
最多可儲存的已傳送點。

Declaration
[Tooltip("Number of teleported points can be stored.\n最多可儲存的已傳送點。")]
public int maxStorePoint
Field Value
Type Description
System.Int32

Methods

ClearTeleportedPoints()

Clear the store points.
清除所有傳送儲存點。

Declaration
public void ClearTeleportedPoints()

Teleport(TeleportPoint)

Transform user to stored teleport point.
將使用者變換到已儲存的傳送地點。

Teleport(TeleportPoint.Back)

Declaration
public void Teleport(TeleportPoint type)
Parameters
Type Name Description
TeleportPoint type

Teleport point type
傳送點類型

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