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Class NetworkUser

The Network User component contains user information and synchronizes the transform of gameObject across the network.
網絡使用者組件,包含使用者資訊及用作在網絡中同步遊戲物件的 Transform。

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
UnityEngine.Networking.NetworkBehaviour
NetworkObject
NetworkUser
vGear_NetworkUser
Inherited Members
NetworkObject.target
NetworkObject.autoAddTransform
NetworkObject.syncTransform
NetworkObject.Sync
NetworkObject.sendFrameGap
NetworkObject.movementThreshold
NetworkObject.angleThreshold
NetworkObject.scaleThreshold
NetworkObject.distanceBeforeSnap
NetworkObject.angleBeforeSnap
NetworkObject.scaleBeforeSnap
NetworkObject.movementInterpolation
NetworkObject.rotationInterpolation
NetworkObject.scaleInterpolation
NetworkObject.thresholdMovementPrediction
NetworkObject.thresholdRotationPrediction
NetworkObject.thresholdScalePrediction
NetworkObject.waitingAuthority
NetworkObject.isKinematic
NetworkObject.FixedUpdate()
Namespace: Votanic.vNet.Networking
Assembly: Votanic.vNet.dll
Syntax
[AddComponentMenu("")]
public class NetworkUser : NetworkObject

Fields

userID

User unique identifier.
使用者唯一識別碼。

Declaration
[Header("[User Status]")]
[Tooltip("ser unique identifier.\n使用者唯一識別碼。")]
public uint userID
Field Value
Type Description
System.UInt32

userName

User name.
使用者名稱。

Declaration
[Tooltip("User name.\n使用者名稱。")]
public string userName
Field Value
Type Description
System.String

Methods

Start()

Declaration
[Obfuscation(Exclude = true)]
public override void Start()
Overrides
NetworkObject.Start()

Update()

Declaration
[Obfuscation(Exclude = true)]
public virtual void Update()
In This Article
  • Fields
    • userID
    • userName
  • Methods
    • Start()
    • Update()
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