Namespace Votanic.vNet.Networking
Classes
NetworkManager
The network manager for multiplayer.
多人連線的網絡管理員。
NetworkObject
The Network Object synchronizes the transform of gameObject across the network.
網絡物件,用作在網絡中同步遊戲物件的 Transform。
NetworkUser
The Network User component contains user information and synchronizes the transform of gameObject across the network.
網絡使用者組件,包含使用者資訊及用作在網絡中同步遊戲物件的 Transform。
SyncField
Make the variable as sync field on Networking, the value will be sent by user who has authority.
使變數在網絡可進行同步,擁有權限的使用者將會傳送其值。
[SyncField]
Structs
AutoAddTransform
Auto add target transform setting.
自動加入目標 Transform 設定。
SyncPart
Transform data sync setting.
Transfrom 數據同步設定。
SyncTransform
The synchronizes part of tranform.
同步的變換部份。
Enums
UserType
User type on connection.
連線使用者類型。
Delegates
NetworkManager.OnReceived
The delegate for received message.
已接收訊息的委託。
NetworkObject.OnSync
Delegate for sync. 同步委派。