Class vCast_Wand
Wand tool of vCast controller.
vCast 控制器的操縱桿工具。
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
vCast_Wand
Namespace: Votanic.vXR.vCast
Assembly: Votanic.vXR.dll
Syntax
[AddComponentMenu("")]
public class vCast_Wand : vCast_ControllerTool
Fields
ray
Ray setting of wand.
操縱桿射線設定。
Declaration
[Tooltip("Ray setting of wand.\n操縱桿射線設定。")]
public WandRay ray
Field Value
Type | Description |
---|---|
WandRay |
rayBeam
Ray beam object.
射線束物件。
Declaration
[Header("[Components]")]
[Tooltip("Ray beam object.\n射線束物件。")]
public Transform rayBeam
Field Value
Type | Description |
---|---|
UnityEngine.Transform |
rayPoint
Ray point object.
射線點物件。
Declaration
[Tooltip("Ray point object.\n射線點物件。")]
public Transform rayPoint
Field Value
Type | Description |
---|---|
UnityEngine.Transform |
Events
OnRenderQueueChanged
Render Queue change action.
渲染隊列變更動作。
Declaration
public event Action<vCast_Wand, int> OnRenderQueueChanged
Event Type
Type | Description |
---|---|
System.Action<vCast_Wand, System.Int32> |