Behaviour Management
XRCC PC offers a block-based graphical user interface with a large library of built-in operators, control flows, events, and actions, that allow you to put together the flow of the behaviours in a visual manner, without needing to write a line of code.
📄️ Behaviour Workspace
The Behaviour Tab is the main place for creating behaviours. It can be accessed by clicking the Behaviour tab on the Project Header. As shown in figure below, the Behaviour Panel is consisted of 3 main parts:
📄️ Basic Behaviour Workflow
You can create and view behaviour by first select an object in the Scene View, then switch to the Behaviour tab to add or view behaviour for the selected object.
📄️ Create Re-usable Behaviour using Action
Create New Action