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AI Generation Asset

AI Generation Panel

Click the "Create with Poe" button.


Select the asset type you want to generate using Poe.

1. Image / Audio Section

NumberNameDescription
1AI TaskChoose the type of task you want Poe to perform.
2Poe ModelSelect a Poe model that supports the chosen task.
3ParametersConfigure the parameters for the selected model.

2. AI Character Section

NumberNameDescription
1Character NameEnter the character name.
2Character TypeSelect the speaking style.
3Speaking StyleSelect the Speaking Style.
4Voice PresetSelect a voice preset.
(Click the + button to create a new custom voice preset.)
5ExpressivenessAdjust the expressiveness.

3. Input Section

NumberNameDescription
1PromptEnter your prompt (if required).
2.1Upload FileClick Upload button to upload a file from your local PC (if required).
2.2Select From AssetClick Select from asset button to select an existing asset from XRCC (if required).
2.3Choose From SceneClick Choose from scene button to choose an instance from the current scene. (if required)
(The asset apply to the target instasnce will be selected)
3SubmitClick Submit button to send the request to Poe.
(If you haven’t selected a Poe key yet, a warning will appear. Click it to select your Poe key)
tip

To create an AI Character, you must select a character attachment. Please note that the character file or asset will not be uploaded to Poe. It is used only for previewing the AI Character at AI Character Advanced Setting Panel.

After submitting a request to Poe, the following panel will appear depending on the generated asset type:

AI Creation Result Panel

NumberNameDescription
1Display AreaThe generated image or audio will be displayed.
2NameYou can rename the generated asset.
3Poe pointsThe panel will show how many Poe points were consumed for this generation task.
4RetryClick the Retry button to generate the result again using the same prompt and attachments.
5DiscardClick Discard button to remove the generation result.
6Add to SceneClick Add to Scene button to import the result as asset and spawn a new instance in the scene.
7Save to AssetClick Save to Asset button to import the result as asset.