Import Assets
You can import your own files and use them in the project to create XR experiences.
Supported File Format
The supported file format of each asset type are as follows:
Asset Type | File Extension |
---|---|
3D Model | .fbx, .obj, .ply, .stl, .gltf, .glb, .3mf |
Image | bmp, .jpg, .jpeg, .png(max. 16,384 pixels for width/height) |
Audio | .mp3, .wav |
Video | .mp4 |
Document | |
Motion | .fbx* |
Character | .fbx* |
*Motion and Character files need to download from Mixamo or follow the Mixamo character standard.
Follow the Import Character and Motion from Mixamo and Import Character form Ready Player Me guide for more detail.
Import New Assets
Press "Import Assets" (Ctrl + I) in the Edit tab to import new assets to the project. The file browser will appear for you to select the assets to import to the project.
You may see a wait screen when importing large 3D model.
To import multiple files at once, press and hold the Ctrl key and click on multiple items or click on the first file and hold the Shift key while click on another file to select all files in between, then press "Import" to import all selected files to the project.