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Inspector

Press "Inspector Tool" () (I) in the top menu or press "Inspector" under the "View" tab in the drop-down menu to toggle the inspector panel. The panel displays the detail of the selected object and allows you to modify various object properties. Some special objects have more unique settings that can only be accessed through the panel.

Common Configuration

Some configuration settings are common among all objects.

  • Basic Information: The panel allows the user to change the object's name and modify the object transform values directly. Press "Rename" () and type to rename the object.
tip

to precisely modify object transform, select the corresponding text box and enter the new value in the box.

  • Hide In Play: You can toggle the "Hide in Play" option to disable the object in Play Mode. If "Hide in Play" is enabled, the object cannot be interacted with by the user directly in Play Mode.

  • Hide in Editor: You can toggle the "Hide in Editor" option to disable the object in Edit Mode. If "Hide in Editor" is enabled, the object cannot be edited by the user in Edit Mode while it still enabled in Play Mode. It is equivalent to "Hide" button in Item Menu.

  • Interactable: You can toggle the "Interactable" checkbox to allow object interactivity during Play Mode. If "Interactable" is enabled, the object will be visible and accessible to the user during Play Mode. If "Interactable" is not enabled, the object will still be displayed in Play Mode, but users will not be able to interact with it.

  • Grabbable: You can toggle the "Grabbable" checkbox to allow a built-in grabbing interaction in Play Mode. However, "Interactable" need to be enabled to make the object grabbable.

note

If "Grabbable" is enabled, the user can grab and hold the object by long-press the right mouse button.

  • Grab in PC Mode: You can grab and hold the object by long-press the right mouse button.
  • Grab in XR Mode: You can grab and hold the object by pressing the Grap Button.
  • Transform: You can configure the parameters of position, rotation, scale, offset to adjust the value of an object. Both aspects can be configure the X, Y and Z dimensions value. You can also press the average scale button to ensure the object can maintain the same size ratio when you adjusting the scale of the object. You can also press the reset button to let all parameters return to the default value.
note

Please refer to the XR Mode user guide for details of the grabbing action.

Physics Configuration

  • Physics: You can toggle the "Enable" check box to allow physics-based interactions. If "Physics" is enabled, you can configure parameters like gravity, friction, bounciness, and mass to simulate physics in your Project to ensure that the objects correctly accelerate and respond to collisions, gravity, and various other forces.
Physics settingsDescription
Use GravityThe object will be affected by the gravitational force, causing it to fall or move downward.
StaticThe object remains fixed in place and does not move or react to physics forces.
FrictionFriction determines the friction, or the resisting force of the object when sliding on another surface. There are four levels in Configuration:Zero, Low, Mid and High.
BouncinessBounciness determines the bounciness, or the degree of elasticity exhibited by an object when it collides with a surface or another object There are four levels in Configuration: Zero, Low, Mid and High.
MassThe mass value for a object indicates how heavy or light it is compared to other objects in the scene.
ConstraintConstraints restrict movement along certain axes. You can toggle “Freeze Position” or “Freeze Rotation” check box to disable movement or rotation in certain axes. Constraints restrict movement along certain axes.

Text Object Configuration

Text Object has the extra configuration of the display text, font size, padding, font color, and background color.

Text settingsDescription
TextThe text shown in the text box.
Font SizeAdjust font size.
PaddingAdjust the margin length between the text and the edge.
Font ColorAdjust font color.
Background ColorAdjust background color.

You can click on the color to launch the Color Panel for color selection. The font Color is preset as White (Hex-color: #FFFFFFFF, RGBA: 255,255,255,255). The Background Color is preset as Transparent Black (Hex-color: #00000000, RGBA: 0,0,0,0).

tip

There is an 6 digit color code in the Hex-color box to set the color value. First two digit codes relate to Red color value. The third and fourth digit codes represent Green Color value. The last two digit codes represent Blue colour value. The text box next to the Hex-color box takes value of percentage which is the extent of transparency.

2D Image/Video Configuration

2D Image and 2D Video Object both has the extra configuration of Keep Aspect Ratio and Two-Sided.

If Keep Aspect Ratio is enabled, the default size of the object will follow the aspect ratio of the media asset instead of a square. If Two-Sided is enabled, the user can also see a mirrored image/video when viewed from the back instead of a transparent object.

By default, the 2D Video Object has an extra configuration of "Control Button". You can toggle the "Control Button" option to enable the control buttons shown in the Play Mode.

Button in Play ModeFunctions
Rewind a portion of the video
Play the video. After the “Play” button is clicked, it will automatically change to the “Pause” button.
Pause the video. After the “Pause” button is clicked, it will automatically change the “Play” button
Stop the video.
Fast forward a portion of the video

3D Image/Video Configuration

3D Image/Video has the extra configuration of setting its Image/Video Asset. The 3D Image/Video is represented with a sphere with a radius of 500m. It is better to spawn the 3D Image/Video at world origin to keep it aligned properly.


In Edit Mode, the 3D Image/Video spawned in the scene represents the 360 object. This is used for easy selection and will not be shown in Play Mode.

Document Configuration

Document Object has the extra configuration of Keep Aspect Ratio, Two-Sided, Selected Page and Show Button.

If Keep Aspect Ratio is enabled, the default size of the object will follow the aspect ratio of the media asset instead of a square. If Two-Sided is enabled, the user can also see a mirrored document when viewed from the back instead of a transparent object. The Page list controls the starting page in Play Mode. If "Show Button" is enabled, the user can see control buttons in Play Mode.

Point of Interest Configuration

You can toggle the "Set Active" option to activate the status of Point of Interest. If "Set Active" is enabled, the object will be shown in green color and the user can travel to the destination of Point of Interest. Otherwise, it will be greyed out. The Orientation of robot represents the direction the user will face after teleportation.

Button Configuration

ActionTextBackgroundSoundEffect

By default, Button object provides "Click" event in Play Mode. When it is clicked, it will trigger designed reusable action (See in Section "Action Configuration"). User can define Text content, background color and sound effect of the button. The configuration is shown below:

ConfigurationFunctionDescription
Text
TextYou can change the text of button in Text Box.
Font SizeYou can change the Font Size of the text.
Font PaddingThere are four options of Font Padding: None, Small, Medium and Large. This setting determines the margin length between the Text and the edge of the Button.
Font ColorYou can open the Color Panel to change the color setting of Button text.
Background
ColorYou can open the Color Panel to change the color setting of Button. The default color is white.
Hover ColorThe Hover Color provides an overlay color effect when the user starts pointing the Button.
Select ColorThe Select Color provides an overlay color effect when the user clicks the Button.
Sound Effect
Hover AudioThe Hover Audio provides a sound effect when the user starts pointing the Button.
Select AudioThe Select Audio provides a sound effect when the user clicks the Button.
Action
Action configuration determines which action will be applied to the Button Click event. This part refers to Action Configuration in the following part.

Slideshow 2D Configuration

Page ListEdit PageAdvanced Settings

This object can provide a 2D slide show. The properties of the various settings are shown below.

ConfigurationFunctionDescription
Slide
User can add and delete slides. The maximum number of the slides is 10.

Using dropdown in edit page, user can switch to configuring different slides.

Slide Image
User can add Image Assets to Slide.
Duration
Duration time is the time interval between slides.
Transition
The Transition determines which animation will be applied for the transition of Slides There are 6 animation which can be chosen:
  • Dissolve
  • Wipe Left
  • Wipe Right
  • Push Up
  • Push Down
  • None: no transition animation
  • Keep Aspect Ratio
    If Keep Aspect Ratio is enabled, the default size of the object will follow the aspect ratio of the media asset instead of a square.
    Advanced settings
    Two SidedIf “Two-Sided” is enabled, the user can also see a mirrored image/video when viewed from the back instead of a transparent object.
    Control ButtonIf “Control Button” is enabled, the control buttons will be shown in the Play Mode, including Play, Pause, Stop, Last Slide and Next Slide.
    Progress BarIf “Progress Bar” is enabled, there will be a bar displaying the progress of Slide show. The duration time is the same as “Duration” configuration.
    AutoIf “Auto” is enabled, the slides will be shown automatically and repeatedly.
    Enable Caption If “Enable Caption” is enabled, the caption text will be shown below the 2D images in Play Mode.

    Slideshow 3D Configuration

    The function of Slideshow 3D Configuration could refer to 3D Image Configuration, except Slideshow 3D Configuration could provide slide show of multiple images.


    This object can provide a 3D slide show. The properties of the various settings are shown below.

    ConfigurationFunctionDescription
    Slide
    User can add and delete slides. The maximum number of the slides is 10.

    Using dropdown in edit page, user can switch to configuring different slides.

    Slide Image
    User can add 3D Image or Skybox Assets to Slide
    Duration
    Duration time is the time interval between slides.
    Advanced settings
    AutoIf “Auto” is enabled, the slides will play automatically and looping.

    Under 3D Slide Show, users can add slides and add slide images. Duration time could be set to control the time interval between slides.

    The 3D Slide show is represented with a sphere with a radius of 500m as shown in the image.

    Light Configuration

    Light Configuration provides light resources in the play mode.

    There are three types of light.

    Light TypeDescriptionCommon FeatureUnique Feature
    Spot Light
    It creates a cone-shaped region of illumination with a specified angle and range.
    Light intensity Color
    Range, Angle
    Directional Light
    It behaves like the sun, illuminating all objects in the scene from the same direction without diminishing over distance.
    Point Light
    It sends light out in all directions equally.The intensity diminishes with distance from the light, reaching zero at a specified range.
    Range
    tip

    Light is resource-intensive object and might largely impact playback performance, especially in XR

    Option Box Configuration

    Option Box allows users to create an info panel (when option set to None), a selection menu, a MCQ panel.


    Option Box is composed of three sections, Title, Content and Option.

    TabFunctionDescription
    Title
    Text
    The text shown in the title box.
    Font Size
    Adjust font size.
    Padding
    Adjust the margin length between the text and the edge.
    Font Color
    Adjust font color.
    Background Image
    Image could be set as image background.
    Background Color
    Adjust background color.
    Content
    Content
    The text shown in the content box.
    Font Size
    Adjust font size.
    Padding
    Adjust the margin length between the text and the edge.
    Font Color
    Adjust font color.
    Background Image
    Image could be set as image background.
    Background Color
    Adjust background color.
    Content Image
    Content Image (Image asset, aspect ratio, fit)
    Optional: The Image shown in the content box.
    Options Detail
    Option Arrangement
    The arrangement of the option could be list or grid.
    Action
    The action to trigger when the option is clicked.
    Text
    The text shown in the option box.
    Font Size
    Adjust font size.
    Padding
    Adjust the margin length between the text and the edge.
    Font Color
    Adjust font color.
    Background Image
    Image could be set as image background.
    Background Color
    Adjust background color.
    Normal Color
    Color of the box when it is not selected or clicked.
    Hover Color
    Color of the box when it is pointed at with the wand tool.
    Select Color
    Color of the box when it is clicked.
    Hover Audio
    Audio played when the box is pointed at with the wand tool.
    Select Audio
    Audio played when the box is clicked.

    Action configuration

    Actions are events that can be remotely triggered by other objects. More detail can be found in Create Re-usable Behaviour using Action session.

    Add Real-World Tracked Entity to Scene

    An Entity is an object that can follow the position and rotation of trackers in the real world, such as Vive Tracker, Controller and HMD. We can connect an entity with a given tracker so the entity will always update its position and rotation with the tracker. However, an entity is an empty object. It does not include any model. We still need to link the model we want to the entity.

    Add Entity to Scene

    Launch the Tracking Entity Setting Panel by clicking the "Entity Setting" () icon.

    In Tracking Entity Setting Panel, toggle the Entity 0 switch to turn it on. Also, the user can change name using the rename button.

    Attach Object to Entity

    Select an Object, then use the "Link to another item" () (Ctrl + L) to link it with the Entity. It can link up multiple items to a single Entity.

    Configure Entity

    Select the Entity and open the Inspector. You will see the properties we can modify, including the position, rotation, and collider, as well as the list of linked items.


    • Linked Items: A list of items linked to the entity.
    Linked ItemsAttributionDescription
    Show Type
    Auto
    The linked items will hide in CAVE and Dome but will show in HMD and PC environment during playback
    On
    The linked items are always shown.
    Off
    The linked items are always hidden.

    Scene and User Configuration

    For the detail of scene and user configuration, please refer to Configure Scene Setting.